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Meet the Spy .. All classes Cosmetic items .. Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as. Meet the Spy was leaked on May 17, , due to a YouTube bug The BLU Team Classes are written as 'BLUE' on the Alarm-O-Tron For the taunt item, see Meet the Medic (taunt). .. On June 8, , a patch to Team Fortress 2 was released and included an .. Character.
Throughout the Heavy 's procedure, an X-ray of his body is in the background, showing a bomb lodged inside him. The extracted bomb can be spotted in a bucket behind the Medic. This is the same bomb on the Meet the Medic title card. The Heavy's Minigun can be spotted in the background of a few operating room shots, resting on its own stretcher.
The Medic's Overdose is next to the bucket containing the extracted bomb.
When his heart is destroyed, the line on the monitor goes flat. The next time it is seen, after the Medic retrieves a new heart, it resumes its old display as if the machine detected the heart's presence.
One of the Medic's doves is named after Archimedesa Greek mathematician, physicist, engineer, inventor, and astronomer. A mysterious woman presumably resembling Miss Pauling can be seen through the window at 0: The labels on the hearts at 1: The smallest heart appears to have no label on it. Despite the Medic believing otherwise, human ribs are actually capable of growing back when properly shortened. In the opening, when the Demoman is fleeing from the BLU Soldiers in a wheelchair, he has a bandage over the top part of his head and an eyepatch worn on top of the bandage.
Later, when the Demoman is healed by the Medic, he rips off the bandage with the eyepatch on it to reveal another eyepatch underneath the bandage.
Similarly, when he is fleeing from the Soldiers in the first battlefield scene, his Stickybomb Launcher rests on his lap and is his only visible weapon.
In the second battlefield scene, the Grenade Launcher replaced the Stickybomb Launcher, but after an explosion sends him flying out of his wheelchair, the weapon that lands in front of him is, mysteriously, the Stickybomb Launcher instead of the Grenade Launcher he was just holding.
In the up-close scene of the Demoman fleeing the Soldiers, the Engineer and Sniper are missing. The Quick-Fix uses sounds from the Medi Gun.
After the Heavy kills the Soldiers onscreen and continues to fire at unseen enemies, the Medic poses as in the Meet the Medic taunt. Next to him is a Ciggy Stop vending machine, identical to the one in the Intelligence room in Meet the Spy.
Since the June 17, Patcha dove will sometimes fly out of gibbed Scouts. This foreshadowed the final gag of the video, where Archimedes is left inside the Scout's chest after his operation. It was revealed in the Source Filmmaker introduction video that the hospital battle scene is actually a modified version of Badwater Basin. The spawn that the Medic walks out of appears to be one of the exits in 5Gorgewhile the rocky hillside seems to be inspired by DeGroot Keep both were released December In some leaked developer files of Source Filmmakersome stills of an old version of Meet The Medic can be found featuring an injured Scout, Soldier, Demoman and Heavy.
Concept art from the final scene can be found in the files as well. According to an article posted on the TF2 Official Website on July 11,Meet the Medic was originally intended to be an interview-style video, similar to the earlier "Meet the Team" videos.
The time limit is reset on the capture of a control point by either team. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out.
Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins.
Meet the Medic
Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change.
When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.
A team wins by capturing all the control points. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. To win each team must score 5 goals or have the most number of goals at the end of the timer.
- Meet the Spy
To score a goal, a single ball, the "jack", can be picked up and thrown. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons.
The players win upon successfully defending their base from the bomb until the last wave. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players.
The number of bots, their difficulty, and the map can all be adjusted to a player's preference. For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces.
Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray.
The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy. A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel.
The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health. The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask.
By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage.
His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".
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He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk!
In the video announcement for the "Jungle Inferno" update, Mann Co. May Learn how and when to remove this template message Team Fortress 2 is played competitivelythrough multiple leagues.
Highlander nine players per team, one of each class6v6 usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situationsor 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6. While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs".
Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time.
Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams. Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches.
Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve. In FebruaryValve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month. Ranked matchmaking will balance players based on their tiers. A similar matchmaking approach has been added for casual games for matches of vs players. A separate ranking used for matchmaking in casual games can be increased by experience points earned in-game, scaling with in-match performance.
In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 "premium account", which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.